Computer graphics resources on the web. The official web site for OpenGL programming is at If you need to install OpenGL components (say, on a non-windows machine), you can look here under the "Users" section for assistance. Also, look under the "Developers" section of the web site for tutorials, sample programs, etc.
There are many sources for sample OpenGL programs on the web. A list of sites of with sample OpenGL programs can be found under the official OpenGL site given above, at If you find any particularly cool sample programs, please let me know, and I'll post it for the class.
The OpenGL Programming Guide, Addison-Wesley. Version 1.1 (2nd edition), or later edition. Full book available on the web. Slightly out of date, since the third edition is available in print, but Version 1.1 of OpenGL is probably what you will be using anyway. This book is also available at the book store as a recommended text for the course. There are other sites with the same material, such as Michel Buffa's site, to the older Version 1.0 in html.
The OpenGL Reference Manual, Release 1. Full book available on the web. This material is also available in the "Help" system on Visual C++ (and presumably other compilers too).
GLUT homepage for Windows versions of GLUT. (Need to download to supplement the standard Visual C++ distribution, if you are programming on your own computer.) Links to documentation are available from the GLUT homepage too, but are frequently broken. You can also download the documention from , or as postscript from -3.spec.ps. Finally, there is a local pdf version available too.
OpenGL Shading Language (2nd Edition) free download
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