Grand Theft Auto V (also known as Grand Theft Auto Five, GTA 5, GTAV[2], and Grand Theft Auto V: Story Mode[3]) is a video game developed by Rockstar North. It is the fifteenth instalment in the Grand Theft Auto series and the fifth game title in the HD Universe of the series.
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As one of the most eagerly-awaited video game titles to be released in 2013, the game was widely anticipated prior to its release. Grand Theft Auto V was released to universal acclaim, holding scores of 96 and above on MetaCritic and GameRankings, as well as receiving perfect scores from over 30 reviewers. The game sold 11,210,000 copies and grossed $800,000,000 on its first day of release, setting many records, and eventually making $1,000,000,000 within 3 days of the game's release.
The original edition was officially announced on October 25th, 2011; the game's first trailer[5] was released on November 2nd, 2011. The game was initially slated for a Spring 2013 release and there were even posters printed saying this but was actually released in the northern hemisphere Fall the same year. On July 15th, 2013, Rockstar announced the Japanese release date for the game would be October 10th, 2013, which ended up being almost a month after it was released in the Western world.[6] The "Enhanced" edition for PlayStation 4, Xbox One and Personal Computer was announced on June 9th, 2014, with pre-orders made available on June 10th, 2014. An "expanded and enhanced" version for PlayStation 5 and Xbox Series XS was initially announced for "late 2021" on June 11th, 2020 and a firm release date of March 15, 2022 was announced on May 19th, 2021.
Rockstar North began to develop Grand Theft Auto V in 2008, around Grand Theft Auto IV's release.[7] Development was conducted by a team of more than 1,000 people from studios around the world. The proprietary Rockstar Advanced Game Engine (RAGE) was overhauled for the game to improve its draw distance rendering capabilities. The Euphoria and Bullet software handle additional animation and rendering tasks.[8] Having become familiar with the PlayStation 3 and Xbox 360 hardware over time, Rockstar found they were able to push the consoles' graphical capabilities further than in previous games.[9] Analyst estimations place the game's combined development and marketing budget at more than 170 million (US$265 million), which would make it the most expensive game ever made at that time.[10]
The open world was modelled on Southern California and Los Angeles, and its design and in-game render constituted much of the game's early work.[11] Key members of the game world production team took field research trips throughout the region and documented their research with photo and video footage.[9] Google Maps projections of Los Angeles were used by the team to help design Los Santos' road networks.[12] To reflect and reproduce Los Angeles' demographic spread, the developers studied census data and watched documentaries about the city. The team considered creating the open world the most technically demanding aspect of the game's production.[13]
A fundamental design goal from the outset was to innovate on the series core structure by giving players control of three lead protagonists instead of one.[11] The idea was first raised during Grand Theft Auto: San Andreas' development, but contemporaneous hardware restrictions made it infeasible.[7] Having developed two Grand Theft Auto IV episodic expansion packs featuring new protagonists in 2009, the team wanted to base Grand Theft Auto V around three simultaneously controlled protagonists. The team viewed it as a spiritual successor to many of their previous games (such as Grand Theft Auto IV, Red Dead Redemption and Max Payne 3), and designed it to improve upon their gameplay mechanics.[14] They sought to improve the action gameplay by refining the shooting mechanics and cover system[15] and reworked the driving mechanics to correct Grand Theft Auto IV's awkward vehicle controls.
After an audition process, Ned Luke, Shawn Fonteno and Steven Ogg were selected to portray Michael, Franklin and Trevor, respectively.[16] Their performances were mostly recorded using motion capture technology,[17] but dialogue for scenes with characters seated in vehicles was recorded in studios instead.[18] The game features an original score composed by a team of producers collaborating over several years.[19] Licensed music provided by an in-game radio is also used.[20] The team licensed more than 241 tracks shared between fifteen radio stations, with an additional two stations providing talk radio. Some of the tracks were written specifically for the game, such as rapper and producer Flying Lotus' original work composed for the FlyLo FM radio station he hosts.[21]
Grand Theft Auto V evolves nearly every mechanic that was in the previous Grand Theft Auto games. As far as driving goes, the vehicles have been greatly improved, with Rockstar running more complex physics on them, such as making some cars hold to the ground slightly better. The driving mechanics feel more like a racing game, particularly the Midnight Club series, compared to Grand Theft Auto IV's rocky, boat-like handling system. The shooting mechanics are better in terms of the feel of the mechanics and larger compared to the melee mechanics in the game, that being said, melee has been improved over the previous titles as well. Weapon selection has now also been changed. Instead of the old way of selecting through all the weapons sequentially, there is now a Weapon Wheel, which is similar to the one featured in Red Dead Redemption, another game made by Rockstar Games. Grand Theft Auto V draws inspirations from many different Rockstar titles in the past, including Max Payne 3, Midnight Club, Manhunt, and Red Dead Redemption.
There are many unique features in the game; one being that when the players are playing as one of three protagonists in the game, the other two are living their independent daily lives, and the player may be surprised by what they find the characters doing when they switch back into them. Another unique feature is that the character swapping feature is executed in a Google Earth-styled manner and was displayed during a Game Informer demo, which was shown to have run smoothly and without lag. The PC, PlayStation 4 and Xbox One versions present an exclusive feature, the first-person mode, where the whole game can be played through the eyes of the protagonist. This gameplay mode presents a whole new way to play the game. Cars have detailed interiors different from one another; shooting is like that of a dedicated FPS game.
New activities have been added, such as yoga, triathlons, jet skiing, parachuting, tennis, golf, and scuba diving. Random events have also been added to the game and can appear anytime as the player explores around the map. The mobile phone has returned from Grand Theft Auto IV and is used for calling the player's contacts, surfing the web, and quick saving. Giving people the middle finger is another new feature the player can use while in a vehicle. Rockstar recommended that the player do this in various locations around Los Santos to see the outcome; depending on where the player is at, they will get varied reactions from pedestrians.
Grand Theft Auto V has more vehicles than in any other Grand Theft Auto game to date, with a variety of vehicles, including aeroplanes, helicopters, cars, utility vehicles, emergency service vehicles, motorcycles, and jet skis. Players are able to fly planes, which was a cut feature from Grand Theft Auto IV because of the limited size of the map, but the feature is now available in Grand Theft Auto V because of the much larger, open world map. There are also submarines that players are able to use to explore the depths of the Pacific Ocean. The Rhino from previous GTA titles has returned, including a new complex aiming system and a realistic depiction of a tank. A new feature also allows the player to roll-over a vehicle when the car is flipped upside down.
Like all previous games, a wide array of vehicles spawn driving around the map that can be stolen. To give the game a sense of realism and make the map feel more alive, various vehicles (as well as pedestrians) spawn in scenarios to make them more interactive with the map, such as delivery vans pulling out of alleyways, emergency vehicles responding, or vehicles pulling in and out of driveways. This behaviour was present in GTA IV to a lesser extent and is revamped in GTA V, even more so with the enhanced release of the game, where modified vehicles can spawn driving around, as well as the presence of the fully-controllable Jet, among other planes flying high above San Andreas.
The game features a large variety of weapons, such as the Norinco Type 56-2 assault rifles with sound suppressors, mounted flashlights, olive drab polymer furniture, and side-folding stocks. There is now the option to mount attachments onto various different guns, each one affecting the performance. Melee weapons like the nightstick and the golf club that weren't present in Grand Theft Auto IV have also been introduced to Grand Theft Auto V.
In the game, the player has the option to customize the three protagonists' wardrobe and appearance. There is less customisation available compared to that of Grand Theft Auto: San Andreas (e.g. changing the body mass of the 3 characters isn't available as it was with Carl Johnson in San Andreas). The availability of tattoo parlours, barber shops and the ability to apply and remove facial hair has returned from GTA San Andreas after being missing from previous titles in the HD Universe.
Grand Theft Auto Online is a standalone multiplayer game title, considered a separate game by Rockstar, that is included for free with the retail copy of Grand Theft Auto V for PlayStation 4, Xbox One, PC, PlayStation 5, and Xbox Series XS. In Grand Theft Auto Online, the player will have the freedom to explore alone or with friends, work cooperatively (PvE) to complete missions, band together to participate in activities and ambient events, or compete (PvP) in traditional game modes and in Free Mode with the entire community. Initially, the online game shared the same San Andreas map as Grand Theft Auto V. This was later expanded to include the island of Cayo Perico. The game shares some achievements and mechanics originally from GTA V. 2ff7e9595c
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