@utkkku Even though the code at this time isnt working, you may not want to show it to the entire internet as when it does start to work, you may find someone saw your post, took the code and redeemed it before you could...
Cd Key Activation Code Settlers 7l
DRM associated with accounts is weaker than most but still present, requiring online activation via a serial key or other identifiers to access online services such as multiplayer and profile stats. These games require activation through their servers and usage of their account system to do so, many even require these accounts to access the game at all.
Hardware-based DRM uses components of the PC such as the MAC address of network adapter(s) and serial number(s) of hard drive(s) to create a hash or signature which is used for identification of the PC in the DRM activation process. When a game which incorporates this type of DRM is run, it checks that the current components of the PC match the hash/signature which was created and stored during the previously completed activation. The tolerance for matching this hash varies by game, but in general if a significant component or components of the PC which comprise the hash have changed, the DRM will require a new activation to play the game. If an activation limit exists and is reached, the game will refuse to play. In most cases where this type of DRM is used, there will be methods to either revoke activations or reset the limit so a new activation is performed. These will be noted at the bottom of their respective sections below.
In mid-2008, the Windows version of Mass Effect marked the start of a wave of titles primarily making use of SecuROM for DRM and requiring authentication with a server. The use of the DRM scheme in 2008's Spore led to protests, resulting in searches for an unlicensed version. This backlash against the activation limit led Spore to become the most pirated game in 2008, topping the top 10 list compiled by TorrentFreak.[51][52] However, Tweakguides concluded that DRM does not appear to increase video game piracy, noting that other games on the list, such as Call of Duty 4 and Assassin's Creed, use DRM without limits or online activation. Additionally, other video games that use DRM, such as BioShock, Crysis Warhead, and Mass Effect, do not appear on the list.[53]
Ubisoft formally announced a return to online authentication on 9 February 2010, through its Uplay online game platform, starting with Silent Hunter 5, The Settlers 7, and Assassin's Creed II.[64] Silent Hunter 5 was first reported to have been compromised within 24 hours of release,[65] but users of the cracked version soon found out that only early parts of the game were playable.[66] The Uplay system works by having the installed game on the local PCs incomplete and then continuously downloading parts of the game code from Ubisoft's servers as the game progresses.[67] It was more than a month after the PC release in the first week of April that software was released that could bypass Ubisoft's DRM in Assassin's Creed II. The software did this by emulating a Ubisoft server for the game. Later that month, a real crack was released that was able to remove the connection requirement altogether.[68][69]
A product key, typically an alphanumerical string, can represent a license to a particular copy of software. During the installation process or software launch, the user is asked to enter the key; if the key is valid (typically via internal algorithms), the key is accepted, and the user can continue. Product keys can be combined with other DRM practices (such as online "activation"), to prevent cracking the software to run without a product key, or using a keygen to generate acceptable keys.
Regional lockout (or region coding) prevents the use of a certain product or service, except in a specific region or territory. Lockout may be enforced through physical means, through technological means such as inspecting the user's IP address or using an identifying code, or through unintentional means introduced by devices that support only region-specific technologies (such as video formats, i.e., NTSC and PAL).
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